In this tutorial, we’ll learn how to create a Button in Android apps using Kotlin programming.
Android Button class extends TextView. Button is a UI widget that is used to get click interactions from the user to trigger an action in the application. A button can be created in the XML layout as well as the Kotlin Activity class in the Android Studio Project.
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Androidly Button"/>
android:text
is used to set the text inside the button. By default text is displayed in capital letters.android:onClick
is used to define the Kotlin function to be invoked in the activity when the button is clicked. It is a click listener.android:background
is used to set the background color/drawable on the Button.Tip: To prevent displaying all letters in captial, use the attribute android:textAllCaps="false"
For more details on how to customize your Buttons in XML Layout refer to the Android Buttons Tutorial.
We can set button listeners programmatically too. Following are the two major listeners:
setOnClickListener
- triggers when a button is clicked.setOnLongClickListner
- triggers when a button is pressed for a longer duration.Following code snippets has the setOnClickListener set over a button.
button.setOnClickListener(object : View.OnClickListener {
override fun onClick(v: View?) {
//your implementation goes here
}
})
The above code can be converted in a lambda expression to make it short.
button.setOnClickListener {
textView.text = "Androidly Buttons"
}
Similarly, a setOnLongClickListener can be defined in the following manner.
button.setOnLongClickListener {
textView.text = "Androidly Button Long click"
true
}
//or
button.setOnLongClickListener {
textView.text = "Androidly Button Long click"
false
}
In the above code, the last statement in each of the expressions is the return statement.
This is known as consuming events. The first case consumes the event.
We’ll be developing an application that increments the counter of the TextView on a Button click. We will use Kotlin to create the button. We’ll also learn about the different Button click handlers.
Create a new Android Studio Project. Ensure that in the initial setup, you enable Kotlin Support. Once you’re done, following is the Project Structure that you shall see.
The activity_main.layout file looks like the following code.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical">
<TextView
android:id="@+id/txtCounter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/number_zero"
android:textAppearance="@style/TextAppearance.AppCompat.Display2"
android:textColor="#000" />
<Button
android:id="@+id/btnIncrementByOne"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="addOne"
android:text="@string/increment_by_one" />
</LinearLayout>
We’ve used LinearLayout that holds the views linearly (horizontally or vertically). It’s recommended to set the strings in the strings.xml file instead of hardcoding them. To fetch a string resource we use @string/name_of_string
. The function addOne(view: View)
is defined in the MainActivity.kt Kotlin class. The code for the MainActivity.kt class is given below.
package net.androidly.androidlybuttons
import android.support.v7.app.AppCompatActivity
import android.os.Bundle
import android.support.v4.content.ContextCompat
import android.view.View
import android.view.ViewGroup
import android.widget.Button
import android.widget.LinearLayout
import kotlinx.android.synthetic.main.activity_main.*
class MainActivity : AppCompatActivity(), View.OnClickListener {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
var androidlyButton = Button(this)
androidlyButton.apply {
layoutParams = LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)
text = "Double the value"
setAllCaps(false)
textSize = 20f
id = R.id.btnDouble
}
androidlyButton.setOnClickListener(this)
linearLayout.addView(androidlyButton)
androidlyButton = Button(this)
androidlyButton.apply {
layoutParams = LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)
text = "RESET"
textSize = 20f
setTextColor(ContextCompat.getColor(this@MainActivity, R.color.colorPrimaryDark))
id = R.id.btnReset
setOnLongClickListener {
txtCounter.text = 0.toString()
true
}
}
androidlyButton.setOnClickListener(this)
linearLayout.addView(androidlyButton)
}
override fun onClick(v: View?) {
when (v?.id) {
R.id.btnDouble -> {
txtCounter.text = (txtCounter.text.toString().toInt() * 2).toString()
}
R.id.btnReset -> {
txtCounter.text = (-100).toString()
}
else -> {
}
}
}
fun addOne(view: View) {
txtCounter.text = (txtCounter.text.toString().toInt() + 1).toString()
}
}
Important Points:
import kotlinx.android.synthetic.main.activity_main.*
statement automatically gets the view IDs from the xml in our class. Hence saving us from using findViewById.
The fun addOne(view: View)
is triggered when the btnIncrementByOne
is clicked. The (view: View)
parameter must be defined in the function declaration.
Create a Button programmatically and set it in the parent view(LinearLayout here) using the following code.
var androidlyButton = Button(this)
linearLayout.addView(androidlyButton)
Instead of calling member functions on the Button class, we can use apply{}
lambda expression.
The layoutParams
is used to define the width and height of the button. The MATCH_PARENT
sets the width/height equal to the linear layout. WRAP_CONTENT
wraps the view to the size of the content.
We can set the id programmatically under res | values | ids.xml.
We’ve defined the View.OnClickListener
interface in our MainActivity.kt
class. Hence we need to override its onClick() function.
Inside the onClick
function, we use the Kotlin when statement, which is equivalent to switch in other languages.
For the onClick
function to be triggered, you must register the setOnClickListener
over the button with the interface using the context(this
).
Output:
Download Project: AndroidlyButtons
Thanks for learning with the DigitalOcean Community. Check out our offerings for compute, storage, networking, and managed databases.
While we believe that this content benefits our community, we have not yet thoroughly reviewed it. If you have any suggestions for improvements, please let us know by clicking the “report an issue“ button at the bottom of the tutorial.
Sign up for Infrastructure as a Newsletter.
Working on improving health and education, reducing inequality, and spurring economic growth? We'd like to help.
Get paid to write technical tutorials and select a tech-focused charity to receive a matching donation.