Command Pattern is one of the Behavioral Design Pattern. Command design pattern is used to implement loose coupling in a request-response model.
In command pattern, the request is send to the invoker
and invoker pass it to the encapsulated command
object. Command object passes the request to the appropriate method of Receiver
to perform the specific action. The client program create the receiver object and then attach it to the Command. Then it creates the invoker object and attach the command object to perform an action. Now when client program executes the action, it’s processed based on the command and receiver object.
We will look at a real life scenario where we can implement Command pattern. Let’s say we want to provide a File System utility with methods to open, write and close file. This file system utility should support multiple operating systems such as Windows and Unix. To implement our File System utility, first of all we need to create the receiver classes that will actually do all the work. Since we code in terms of interface in java, we can have FileSystemReceiver
interface and it’s implementation classes for different operating system flavors such as Windows, Unix, Solaris etc.
package com.journaldev.design.command;
public interface FileSystemReceiver {
void openFile();
void writeFile();
void closeFile();
}
FileSystemReceiver interface defines the contract for the implementation classes. For simplicity, I am creating two flavors of receiver classes to work with Unix and Windows systems.
package com.journaldev.design.command;
public class UnixFileSystemReceiver implements FileSystemReceiver {
@Override
public void openFile() {
System.out.println("Opening file in unix OS");
}
@Override
public void writeFile() {
System.out.println("Writing file in unix OS");
}
@Override
public void closeFile() {
System.out.println("Closing file in unix OS");
}
}
package com.journaldev.design.command;
public class WindowsFileSystemReceiver implements FileSystemReceiver {
@Override
public void openFile() {
System.out.println("Opening file in Windows OS");
}
@Override
public void writeFile() {
System.out.println("Writing file in Windows OS");
}
@Override
public void closeFile() {
System.out.println("Closing file in Windows OS");
}
}
Did you noticed the Override annotation and if you wonder why it’s used, please read java annotations and override annotation benefits. Now that our receiver classes are ready, we can move to implement our Command classes.
We can use interface or abstract class to create our base Command, it’s a design decision and depends on your requirement. We are going with interface because we don’t have any default implementations.
package com.journaldev.design.command;
public interface Command {
void execute();
}
Now we need to create implementations for all the different types of action performed by the receiver. Since we have three actions we will create three Command implementations. Each Command implementation will forward the request to the appropriate method of receiver.
package com.journaldev.design.command;
public class OpenFileCommand implements Command {
private FileSystemReceiver fileSystem;
public OpenFileCommand(FileSystemReceiver fs){
this.fileSystem=fs;
}
@Override
public void execute() {
//open command is forwarding request to openFile method
this.fileSystem.openFile();
}
}
package com.journaldev.design.command;
public class CloseFileCommand implements Command {
private FileSystemReceiver fileSystem;
public CloseFileCommand(FileSystemReceiver fs){
this.fileSystem=fs;
}
@Override
public void execute() {
this.fileSystem.closeFile();
}
}
package com.journaldev.design.command;
public class WriteFileCommand implements Command {
private FileSystemReceiver fileSystem;
public WriteFileCommand(FileSystemReceiver fs){
this.fileSystem=fs;
}
@Override
public void execute() {
this.fileSystem.writeFile();
}
}
Now we have receiver and command implementations ready, so we can move to implement the invoker class.
Invoker is a simple class that encapsulates the Command and passes the request to the command object to process it.
package com.journaldev.design.command;
public class FileInvoker {
public Command command;
public FileInvoker(Command c){
this.command=c;
}
public void execute(){
this.command.execute();
}
}
Our file system utility implementation is ready and we can move to write a simple command pattern client program. But before that I will provide a utility method to create the appropriate FileSystemReceiver
object. Since we can use System class to get the operating system information, we will use this or else we can use Factory pattern to return appropriate type based on the input.
package com.journaldev.design.command;
public class FileSystemReceiverUtil {
public static FileSystemReceiver getUnderlyingFileSystem(){
String osName = System.getProperty("os.name");
System.out.println("Underlying OS is:"+osName);
if(osName.contains("Windows")){
return new WindowsFileSystemReceiver();
}else{
return new UnixFileSystemReceiver();
}
}
}
Let’s move now to create our command pattern example client program that will consume our file system utility.
package com.journaldev.design.command;
public class FileSystemClient {
public static void main(String[] args) {
//Creating the receiver object
FileSystemReceiver fs = FileSystemReceiverUtil.getUnderlyingFileSystem();
//creating command and associating with receiver
OpenFileCommand openFileCommand = new OpenFileCommand(fs);
//Creating invoker and associating with Command
FileInvoker file = new FileInvoker(openFileCommand);
//perform action on invoker object
file.execute();
WriteFileCommand writeFileCommand = new WriteFileCommand(fs);
file = new FileInvoker(writeFileCommand);
file.execute();
CloseFileCommand closeFileCommand = new CloseFileCommand(fs);
file = new FileInvoker(closeFileCommand);
file.execute();
}
}
Notice that client is responsible to create the appropriate type of command object. For example if you want to write a file you are not supposed to create CloseFileCommand
object. Client program is also responsible to attach receiver to the command and then command to the invoker class. Output of the above command pattern example program is:
Underlying OS is:Mac OS X
Opening file in unix OS
Writing file in unix OS
Closing file in unix OS
Here is the class diagram for our file system utility implementation.
Runnable interface (java.lang.Runnable) and Swing Action (javax.swing.Action) uses command pattern.
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I have a small request. Can you please show the class diagram when we don’t have this design pattern how the classes are interlinked along with the class diagram with design pattern available
- Rahul
Hi Pankaj Nice post, I always like your comprehensive posts. I just want to bring up couple points here, I don’t see any point of having a Invoker class. Client is having references to command and receiver. So can’t we just call command.execute()? Could you give an example where we actually need Invoker? Thanks, Ravi.
- Ravi
Its a very good explanation. Thank you. It would be great to have the typo corrected for “lose coupling” to “loose coupling” Thank you. Please keep up the good work.
- Prakash K
Sorry, but htis looks more like a bridge pattern than a command pattern. Also, for a request-response model, where is the response?
- Earl
Hi Pankaj, Thanks for the fine example.
- MalRaj
why cant we implement void openFile(); void writeFile(); void closeFile(); these method in execute() in command interface implementation.
- surjaj
Why doesn’t FileInvoker implement Command interface when it contains void execute() method?
- Dusan
I really like your example. Just one thing, @Override annotations is not allowed for methods that implement an interface method.
- Armando Flores
nice explanation
- md farooq
This one was pretty good, Pankaj. I always knew you had it in you.
- You Know