Tutorial

How To Implement a Sample Hash Table in C/C++

Updated on January 13, 2023
authorauthor

Vijaykrishna Ram and Bradley Kouchi

How To Implement a Sample Hash Table in C/C++

Introduction

A hash table in C/C++ is a data structure that maps keys to values. A hash table uses a hash function to compute indexes for a key. You can store the value at the appropriate location based on the hash table index.

The benefit of using a hash table is its very fast access time. Typically, the time complexity (amortized time complexity) is a constant O(1) access time.

If two different keys get the same index, you will need to use other data structures (buckets) to account for these collisions. If you choose a very good hash function, the likelihood of a collision can be negligible.

The C++ STL (Standard Template Library) has the std::unordered_map() data structure.

In this article, you will construct a hash table from scratch comprised of:

  • A hash function to map keys to values.
  • A hash table data structure that supports insert, search, and delete operations.
  • A data structure to account for a collision of keys.

Choosing a Hash Function

The first step is to choose a reasonably good hash function that has a low chance of collision. However, for the purposes of this tutorial, a poor hash function will be applied to better illustrate hash collisions. This limited example will also only utilize strings (or character arrays in C).

HashTable.cpp
#define CAPACITY 50000 // Size of the HashTable.

unsigned long hash_function(char* str)
{
    unsigned long i = 0;

    for (int j = 0; str[j]; j++)
        i += str[j];

    return i % CAPACITY;
}

Run this code and test different strings for potential collisions. For example, the strings Hel and Cau will collide since they have the same ASCII value.

This code must return a number within the bounds of the capacity of the hash table. Otherwise, it may access an unbound memory location, leading to an error.

Defining the Hash Table Data Structures

A hash table is an array of items, which are { key: value } pairs.

First, define the item structure:

HashTable.cpp
// Defines the HashTable item.

typedef struct Ht_item
{
    char* key;
    char* value;
} Ht_item;

Now, the hash table has an array of pointers that point to Ht_item, so it is a double-pointer.

HashTable.cpp
// Defines the HashTable.
typedef struct HashTable
{
    // Contains an array of pointers to items.
    Ht_item** items;
    int size;
    int count;
} HashTable;

Your hash table will need to return the number of elements in the hash table using count and size of the hash table using size.

Creating the Hash Table and Hash Table Items

Next, create functions for allocating memory and creating items.

Create items by allocating memory for a key and value, and return a pointer to the item:

HashTable.cpp
Ht_item* create_item(char* key, char* value)
{
    // Creates a pointer to a new HashTable item.
    Ht_item* item = (Ht_item*) malloc(sizeof(Ht_item));
    item->key = (char*) malloc(strlen(key) + 1);
    item->value = (char*) malloc(strlen(value) + 1);
    strcpy(item->key, key);
    strcpy(item->value, value);
    return item;
}

Create the table by allocating memory and setting size, count, and items:

HashTable.cpp
HashTable* create_table(int size)
{
    // Creates a new HashTable.
    HashTable* table = (HashTable*) malloc(sizeof(HashTable));
    table->size = size;
    table->count = 0;
    table->items = (Ht_item**) calloc(table->size, sizeof(Ht_item*));

    for (int i = 0; i < table->size; i++)
        table->items[i] = NULL;

    return table;
}

The preceding example allocates memory for the wrapper structure HashTable and sets all the items to NULL.

Freeing up memory is a C/C++ best practice. Free up memory that you’ve allocated on the heap with malloc() and calloc().

Write functions that free up a table item and the whole table.

HashTable.cpp
void free_item(Ht_item* item)
{
    // Frees an item.
    free(item->key);
    free(item->value);
    free(item);
}

void free_table(HashTable* table)
{
    // Frees the table.
    for (int i = 0; i < table->size; i++)
    {
        Ht_item* item = table->items[i];

        if (item != NULL)
            free_item(item);
    }

    free(table->items);
    free(table);
}

Add a print_table() to display the index, key, and value for each item:

HashTable.cpp
void print_table(HashTable* table)
{
    printf("\nHash Table\n-------------------\n");

    for (int i = 0; i < table->size; i++)
    {
        if (table->items[i])
        {
            printf("Index:%d, Key:%s, Value:%s\n", i, table->items[i] -> key, table->items[i]->value);
        }
    }

    printf("-------------------\n\n");
}

This concludes the basic functionality of your custom hash table. You will now write insert, search, and delete functions.

Inserting into the Hash Table

Create a function, ht_insert(), that performs insertions.

The function takes a HashTable pointer, a key, and a value as parameters:

void ht_insert(HashTable* table, char* key, char* value)
{
    ...
}

Now, there are certain steps involved in the ht_insert() function.

  • Create the item based on the { key: value } pair.
  • Compute the index based on the hash function.
  • Check if the index is already occupied or not, by comparing the key.
    • If it is not occupied, you can directly insert it into index.
    • Otherwise, it is a collision, and you will need to handle it.

This tutorial will address handling collisions after the initial model has been created.

First, create the item:

create_item(key, value)

Then, compute the index:

int index = hash_function(key);

When inserting the key for the first time, the item must be a NULL:

HashTable.cpp
// Creates the item.
Ht_item* item = create_item(key, value);

// Computes the index.
int index = hash_function(key);

Ht_item* current_item = table->items[index];

if (current_item == NULL)
{
    // Key does not exist.
    if (table->count == table->size)
    {
        // HashTable is full.
        printf("Insert Error: Hash Table is full\n");
        free_item(item);
        return;
    }

    // Insert directly.
    table->items[index] = item;
    table->count++;
}

Consider the scenario where the { key: value } pair already exists because the same item has been inserted into the hash table. To address this, the code must update the item value to the new one:

HashTable.cpp
if (current_item == NULL)
{
    ...
}
else {
    // Scenario 1: Update the value.
    if (strcmp(current_item->key, key) == 0)
    {
        strcpy(table->items[index] -> value, value);
        return;
    }
}

Consider the scenario where a collision has to be handled. To address this, a placeholder has been added:

HashTable.cpp
void handle_collision(HashTable* table, Ht_item* item)
{
}

void ht_insert(HashTable* table, char* key, char* value)
{
    ...

    if (current_item == NULL)
    {
        ...
    }
    else {
        // Scenario 1: Update the value.
        if (strcmp(current_item->key, key) == 0)
        {
            ...
        }
        else {
            // Scenario 2: Handle the collision.
            handle_collision(table, item);
            return;
        }
    }
}

Now, your ht_insert() function is complete.

Searching for Items in the Hash Table

Create a function, ht_search(), that checks if the key exists, and returns the corresponding value if it does.

The function takes a HashTable pointer and a key as parameters:

char* ht_search(HashTable* table, char* key)
{
    ...
}

Search for an item with the key in the HashTable. If the item cannot be found in the HashTable, NULL is returned.

HashTable.cpp
char* ht_search(HashTable* table, char* key)
{
    // Searches for the key in the HashTable.
    // Returns NULL if it doesn't exist.
    int index = hash_function(key);
    Ht_item* item = table->items[index];

    // Provide only non-NULL values.
    if (item != NULL)
    {
        if (strcmp(item->key, key) == 0)
            return item->value;
    }

    return NULL;
}

Add a print_search() to display the item that matches the key:

HashTable.cpp
void print_search(HashTable* table, char* key)
{
    char* val;

    if ((val = ht_search(table, key)) == NULL)
    {
        printf("Key:%s does not exist\n", key);
        return;
    }
    else {
        printf("Key:%s, Value:%s\n", key, val);
    }
}

Now, your ht_search() function is complete.

Handling Collisions

There are different ways to resolve a collision. This tutorial will rely upon a method called Separate Chaining, which aims to create independent chains for all items that have the same hash index. The implementation in this tutorial will create these chains using linked lists.

Whenever there is a collision, additional items that collide on the same index are added to an overflow bucket list. Thus, you will not have to delete any existing records on the hash table.

Due to linked lists having O(n) time complexity for insertion, searching, and deletion, in case of a collision, you will have a worst-case access time of O(n) as well. The advantage of this method is that it is a good choice if your hash table has a low capacity.

Implement the overflow bucket list:

HashTable.cpp
// Defines the LinkedList.
typedef struct LinkedList {
    Ht_item* item;
    struct LinkedList* next;
} LinkedList;;

LinkedList* allocate_list()
{
    // Allocates memory for a LinkedList pointer.
    LinkedList* list = (LinkedList*) malloc(sizeof(LinkedList));
    return list;
}

LinkedList* linkedlist_insert(LinkedList* list, Ht_item* item)
{
    // Inserts the item onto the LinkedList.
    if (!list)
    {
        LinkedList* head = allocate_list();
        head->item = item;
        head->next = NULL;
        list = head;
        return list;
    }
    else if (list->next == NULL)
    {
        LinkedList* node = allocate_list();
        node->item = item;
        node->next = NULL;
        list->next = node;
        return list;
    }

    LinkedList* temp = list;

    while (temp->next->next)
    {
        temp = temp->next;
    }

    LinkedList* node = allocate_list();
    node->item = item;
    node->next = NULL;
    temp->next = node;
    return list;
}

Ht_item* linkedlist_remove(LinkedList* list)
{
    // Removes the head from the LinkedList.
    // Returns the item of the popped element.
    if (!list)
        return NULL;

    if (!list->next)
        return NULL;

    LinkedList* node = list->next;
    LinkedList* temp = list;
    temp->next = NULL;
    list = node;
    Ht_item* it = NULL;
    memcpy(temp->item, it, sizeof(Ht_item));
    free(temp->item->key);
    free(temp->item->value);
    free(temp->item);
    free(temp);
    return it;
}

void free_linkedlist(LinkedList* list)
{
    LinkedList* temp = list;

    while (list)
    {
        temp = list;
        list = list->next;
        free(temp->item->key);
        free(temp->item->value);
        free(temp->item);
        free(temp);
    }
}

Now, add these overflow bucket lists to your HashTable. Every item will have a chain, so the whole table is an array of LinkedList pointers.

HashTable.cpp
typedef struct HashTable HashTable;

// Defines the HashTable.
struct HashTable
{
    // Contains an array of pointers to items.
    Ht_item** items;
    LinkedList** overflow_buckets;
    int size;
    int count;
};

Now that overflow_buckets have been defined, add functions to create and delete them. You will also need to account for them in the create_table() and free_table() functions.

HashTable.cpp
LinkedList** create_overflow_buckets(HashTable* table)
{
    // Create the overflow buckets; an array of LinkedLists.
    LinkedList** buckets = (LinkedList**) calloc(table->size, sizeof(LinkedList*));

    for (int i = 0; i < table->size; i++)
        buckets[i] = NULL;

    return buckets;
}

void free_overflow_buckets(HashTable* table)
{
    // Free all the overflow bucket lists.
    LinkedList** buckets = table->overflow_buckets;

    for (int i = 0; i < table->size; i++)
        free_linkedlist(buckets[i]);

    free(buckets);
}

HashTable* create_table(int size)
{
    // Creates a new HashTable.
    HashTable* table = (HashTable*) malloc(sizeof(HashTable));
    table->size = size;
    table->count = 0;
    table->items = (Ht_item**) calloc(table->size, sizeof(Ht_item*));

    for (int i = 0; i < table->size; i++)
        table->items[i] = NULL;

    table->overflow_buckets = create_overflow_buckets(table);

    return table;
}

void free_table(HashTable* table)
{
    // Frees the table.
    for (int i = 0; i < table->size; i++)
    {
        Ht_item* item = table->items[i];

        if (item != NULL)
            free_item(item);
    }

    // Free the overflow bucket lists and its items.
    free_overflow_buckets(table);
    free(table->items);
    free(table);
}

If the overflow bucket list for the item does not exist, create a list and add the item to it.

Update handle_collision() for insertions:

HashTable.cpp
void handle_collision(HashTable* table, unsigned long index, Ht_item* item)
{
    LinkedList* head = table->overflow_buckets[index];

    if (head == NULL)
    {
        // Creates the list.
        head = allocate_list();
        head->item = item;
        table->overflow_buckets[index] = head;
        return;
    }
    else {
        // Insert to the list.
        table->overflow_buckets[index] = linkedlist_insert(head, item);
        return;
    }
}

And the call:

HashTable.cpp
void ht_insert(HashTable* table, char* key, char* value)
{
    ...

    if (current_item == NULL)
    {
        ...
    }
    else {
        // Scenario 1: Update the value.
        if (strcmp(current_item->key, key) == 0)
        {
            ...
        }
        else {
            // Scenario 2: Handle the collision.
            handle_collision(table, index, item);
            return;
        }
    }
}

Now, update the search method to use overflow buckets:

HashTable.cpp
char* ht_search(HashTable* table, char* key)
{
    // Searches for the key in the HashTable.
    // Returns NULL if it doesn't exist.
    int index = hash_function(key);
    Ht_item* item = table->items[index];
    LinkedList* head = table->overflow_buckets[index];

    // Provide only non-NULL values.
    if (item != NULL)
    {
        if (strcmp(item->key, key) == 0)
            return item->value;

        if (head == NULL)
            return NULL;

        item = head->item;
        head = head->next;
    }

    return NULL;
}

Finally, collisions are now handled in insert() and search()!

Deleting from the Hash Table

Let’s now finally look at the delete function:

void ht_delete(HashTable* table, char* key)
{
    ...
}

Again, the method is similar to insertion.

  1. Compute the hash index and get the item.
  2. If it is NULL, don’t do anything.
  3. Otherwise, after comparing keys, if there is no collision chain for that index, remove the item from the table.
  4. If a collision chain exists, remove that element and shift the links accordingly.
HashTable.cpp
void ht_delete(HashTable* table, char* key)
{
    // Deletes an item from the table.
    int index = hash_function(key);
    Ht_item* item = table->items[index];
    LinkedList* head = table->overflow_buckets[index];

    if (item == NULL)
    {
        // Does not exist.
        return;
    }
    else {
        if (head == NULL && strcmp(item->key, key) == 0)
        {
            // Collision chain does not exist.
            // Remove the item.
            // Set table index to NULL.
            table->items[index] = NULL;
            free_item(item);
            table->count--;
            return;
        }
        else if (head != NULL)
        {
            // Collision chain exists.
            if (strcmp(item->key, key) == 0)
            {
                // Remove this item.
                // Set the head of the list as the new item.
                free_item(item);
                LinkedList* node = head;
                head = head->next;
                node->next = NULL;
                table->items[index] = create_item(node->item->key, node->item->value);
                free_linkedlist(node);
                table->overflow_buckets[index] = head;
                return;
            }

            LinkedList* curr = head;
            LinkedList* prev = NULL;

            while (curr)
            {
                if (strcmp(curr->item->key, key) == 0)
                {
                    if (prev == NULL)
                    {
                        // First element of the chain.
                        // Remove the chain.
                        free_linkedlist(head);
                        table->overflow_buckets[index] = NULL;
                        return;
                    }
                    else
                    {
                        // This is somewhere in the chain.
                        prev->next = curr->next;
                        curr->next = NULL;
                        free_linkedlist(curr);
                        table->overflow_buckets[index] = head;
                        return;
                    }
                }

                curr = curr->next;
                prev = curr;
            }
        }
    }
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define CAPACITY 50000 // Size of the HashTable.

unsigned long hash_function(char *str)
{
    unsigned long i = 0;

    for (int j = 0; str[j]; j++)
        i += str[j];

    return i % CAPACITY;
}

// Defines the HashTable item.
typedef struct Ht_item
{
    char *key;
    char *value;
} Ht_item;

// Defines the LinkedList.
typedef struct LinkedList
{
    Ht_item *item;
    LinkedList *next;
} LinkedList;

// Defines the HashTable.
typedef struct HashTable
{
    // Contains an array of pointers to items.
    Ht_item **items;
    LinkedList **overflow_buckets;
    int size;
    int count;
} HashTable;

LinkedList *allocate_list()
{
    // Allocates memory for a LinkedList pointer.
    LinkedList *list = (LinkedList *)malloc(sizeof(LinkedList));
    return list;
}

LinkedList *linkedlist_insert(LinkedList *list, Ht_item *item)
{
    // Inserts the item onto the LinkedList.
    if (!list)
    {
        LinkedList *head = allocate_list();
        head->item = item;
        head->next = NULL;
        list = head;
        return list;
    }
    else if (list->next == NULL)
    {
        LinkedList *node = allocate_list();
        node->item = item;
        node->next = NULL;
        list->next = node;
        return list;
    }

    LinkedList *temp = list;

    while (temp->next->next)
    {
        temp = temp->next;
    }

    LinkedList *node = allocate_list();
    node->item = item;
    node->next = NULL;
    temp->next = node;
    return list;
}

Ht_item *linkedlist_remove(LinkedList *list)
{
    // Removes the head from the LinkedList.
    // Returns the item of the popped element.
    if (!list)
        return NULL;

    if (!list->next)
        return NULL;

    LinkedList *node = list->next;
    LinkedList *temp = list;
    temp->next = NULL;
    list = node;
    Ht_item *it = NULL;
    memcpy(temp->item, it, sizeof(Ht_item));
    free(temp->item->key);
    free(temp->item->value);
    free(temp->item);
    free(temp);
    return it;
}

void free_linkedlist(LinkedList *list)
{
    LinkedList *temp = list;

    while (list)
    {
        temp = list;
        list = list->next;
        free(temp->item->key);
        free(temp->item->value);
        free(temp->item);
        free(temp);
    }
}

LinkedList **create_overflow_buckets(HashTable *table)
{
    // Create the overflow buckets; an array of LinkedLists.
    LinkedList **buckets = (LinkedList **)calloc(table->size, sizeof(LinkedList *));

    for (int i = 0; i < table->size; i++)
        buckets[i] = NULL;

    return buckets;
}

void free_overflow_buckets(HashTable *table)
{
    // Free all the overflow bucket lists.
    LinkedList **buckets = table->overflow_buckets;

    for (int i = 0; i < table->size; i++)
        free_linkedlist(buckets[i]);

    free(buckets);
}

Ht_item *create_item(char *key, char *value)
{
    // Creates a pointer to a new HashTable item.
    Ht_item *item = (Ht_item *)malloc(sizeof(Ht_item));
    item->key = (char *)malloc(strlen(key) + 1);
    item->value = (char *)malloc(strlen(value) + 1);
    strcpy(item->key, key);
    strcpy(item->value, value);
    return item;
}

HashTable *create_table(int size)
{
    // Creates a new HashTable.
    HashTable *table = (HashTable *)malloc(sizeof(HashTable));
    table->size = size;
    table->count = 0;
    table->items = (Ht_item **)calloc(table->size, sizeof(Ht_item *));

    for (int i = 0; i < table->size; i++)
        table->items[i] = NULL;

    table->overflow_buckets = create_overflow_buckets(table);

    return table;
}

void free_item(Ht_item *item)
{
    // Frees an item.
    free(item->key);
    free(item->value);
    free(item);
}

void free_table(HashTable *table)
{
    // Frees the table.
    for (int i = 0; i < table->size; i++)
    {
        Ht_item *item = table->items[i];

        if (item != NULL)
            free_item(item);
    }

    // Free the overflow bucket lists and its items.
    free_overflow_buckets(table);
    free(table->items);
    free(table);
}

void handle_collision(HashTable *table, unsigned long index, Ht_item *item)
{
    LinkedList *head = table->overflow_buckets[index];

    if (head == NULL)
    {
        // Creates the list.
        head = allocate_list();
        head->item = item;
        table->overflow_buckets[index] = head;
        return;
    }
    else
    {
        // Insert to the list.
        table->overflow_buckets[index] = linkedlist_insert(head, item);
        return;
    }
}

void ht_insert(HashTable *table, char *key, char *value)
{
    // Creates the item.
    Ht_item *item = create_item(key, value);

    // Computes the index.
    int index = hash_function(key);

    Ht_item *current_item = table->items[index];

    if (current_item == NULL)
    {
        // Key does not exist.
        if (table->count == table->size)
        {
            // HashTable is full.
            printf("Insert Error: Hash Table is full\n");
            free_item(item);
            return;
        }

        // Insert directly.
        table->items[index] = item;
        table->count++;
    }
    else
    {
        // Scenario 1: Update the value.
        if (strcmp(current_item->key, key) == 0)
        {
            strcpy(table->items[index]->value, value);
            return;
        }
        else
        {
            // Scenario 2: Handle the collision.
            handle_collision(table, index, item);
            return;
        }
    }
}

char *ht_search(HashTable *table, char *key)
{
    // Searches for the key in the HashTable.
    // Returns NULL if it doesn't exist.
    int index = hash_function(key);
    Ht_item *item = table->items[index];
    LinkedList *head = table->overflow_buckets[index];

    // Provide only non-NULL values.
    if (item != NULL)
    {
        if (strcmp(item->key, key) == 0)
            return item->value;

        if (head == NULL)
            return NULL;

        item = head->item;
        head = head->next;
    }

    return NULL;
}

void ht_delete(HashTable *table, char *key)
{
    // Deletes an item from the table.
    int index = hash_function(key);
    Ht_item *item = table->items[index];
    LinkedList *head = table->overflow_buckets[index];

    if (item == NULL)
    {
        // Does not exist.
        return;
    }
    else
    {
        if (head == NULL && strcmp(item->key, key) == 0)
        {
            // Collision chain does not exist.
            // Remove the item.
            // Set table index to NULL.
            table->items[index] = NULL;
            free_item(item);
            table->count--;
            return;
        }
        else if (head != NULL)
        {
            // Collision chain exists.
            if (strcmp(item->key, key) == 0)
            {
                // Remove this item.
                // Set the head of the list as the new item.
                free_item(item);
                LinkedList *node = head;
                head = head->next;
                node->next = NULL;
                table->items[index] = create_item(node->item->key, node->item->value);
                free_linkedlist(node);
                table->overflow_buckets[index] = head;
                return;
            }

            LinkedList *curr = head;
            LinkedList *prev = NULL;

            while (curr)
            {
                if (strcmp(curr->item->key, key) == 0)
                {
                    if (prev == NULL)
                    {
                        // First element of the chain.
                        // Remove the chain.
                        free_linkedlist(head);
                        table->overflow_buckets[index] = NULL;
                        return;
                    }
                    else
                    {
                        // This is somewhere in the chain.
                        prev->next = curr->next;
                        curr->next = NULL;
                        free_linkedlist(curr);
                        table->overflow_buckets[index] = head;
                        return;
                    }
                }

                curr = curr->next;
                prev = curr;
            }
        }
    }
}

void print_search(HashTable *table, char *key)
{
    char *val;

    if ((val = ht_search(table, key)) == NULL)
    {
        printf("Key:%s does not exist\n", key);
        return;
    }
    else
    {
        printf("Key:%s, Value:%s\n", key, val);
    }
}

void print_table(HashTable *table)
{
    printf("\nHash Table\n-------------------\n");

    for (int i = 0; i < table -> size; i++)
    {
        if (table -> items[i])
        {
            printf("Index:%d, Key:%s, Value:%s\n", i, table -> items[i] -> key, table -> items[i] -> value);
        }
    }

    printf("-------------------\n\n");
}

int main()
{
    HashTable *ht = create_table(CAPACITY);
    ht_insert(ht, (char *)"1", (char *)"First address");
    ht_insert(ht, (char *)"2", (char *)"Second address");
    ht_insert(ht, (char *)"Hel", (char *)"Third address");
    ht_insert(ht, (char *)"Cau", (char *)"Fourth address");
    print_search(ht, (char *)"1");
    print_search(ht, (char *)"2");
    print_search(ht, (char *)"3");
    print_search(ht, (char *)"Hel");
    print_search(ht, (char *)"Cau"); // Collision!
    print_table(ht);
    ht_delete(ht, (char *)"1");
    ht_delete(ht, (char *)"Cau");
    print_table(ht);
    free_table(ht);
    return 0;
}

This code will produce the following output:

Output
Key:1, Value:First address Key:2, Value:Second address Key:3 does not exist Key:Hel, Value:Third address Key:Cau does not exist Hash Table ------------------- Index:49, Key:1, Value:First address Index:50, Key:2, Value:Second address Index:281, Key:Hel, Value:Third address ------------------- Hash Table ------------------- Index:50, Key:2, Value:Second address Index:281, Key:Hel, Value:Third address -------------------

ht_insert(), ht_search(), and ht_delete behave as expected.

Conclusion

In this article, you implemented a hash table from scratch in C/C++.

Experiment with other collision handling algorithms and different hash functions. Continue your learning with more C++ tutorials

Thanks for learning with the DigitalOcean Community. Check out our offerings for compute, storage, networking, and managed databases.

Learn more about our products

About the authors
Default avatar
Vijaykrishna Ram

author



Still looking for an answer?

Ask a questionSearch for more help

Was this helpful?
 
JournalDev
DigitalOcean Employee
DigitalOcean Employee badge
February 3, 2022

Create table as a redundant loop. You allocated memory with malloc which makes all inner cells NULL.

- Moshe

    JournalDev
    DigitalOcean Employee
    DigitalOcean Employee badge
    December 20, 2021

    Thank you for putting this article together. Conceptually I can follow and appreciate your work. I think their is some issue with the ht_insert and linkedlist_insert functions. At the time of writing I am unable to pin point the issue. Maybe you fixed it. If so I suggest revising the article. Regardless thank you for sharing. Regards Mahendra Gunawardena

    - Mahendra Gunawardena

      JournalDev
      DigitalOcean Employee
      DigitalOcean Employee badge
      December 28, 2020

      Ht_item* it = NULL; memcpy(temp->item, it, sizeof(Ht_item)); Doesn’t your compiler warn about this? you are copying NULL to temp->item. shouldn’t this be: memcpy( it, temp->item, sizeof(Ht_item)); Because in the current implementation you are freeing NULL this should throw an error and can lead to an memory leak.

      - Rick Nijhuis

        JournalDev
        DigitalOcean Employee
        DigitalOcean Employee badge
        November 18, 2020

        Could you post how to alter the same code for phone book application that compiles in dev c++

        - Anon

          JournalDev
          DigitalOcean Employee
          DigitalOcean Employee badge
          November 3, 2020

          Since the linked list is not ordered, you can simplify the linkedlist_insert function by inserting at the head instead of the tail. This simplifies the function and makes insertion time O(1).

          - Justin Bode

            JournalDev
            DigitalOcean Employee
            DigitalOcean Employee badge
            October 31, 2020

            In the function ht_insert(), we should not call strcpy directly for the value, first we need to free the existing value and allocate new memory for the new value or we must call realloc. so below code will lead overflow. // Scenario 1: We only need to update value if (strcmp(current_item->key, key) == 0) { strcpy(table->items[index]->value, value); return; }

            - Dileep

              JournalDev
              DigitalOcean Employee
              DigitalOcean Employee badge
              October 27, 2020

              HI, i would like to add another thing I found. In the insert element into table function, I don’t think we need to check if the table is full, since a table using separate chaining can never be full. Once there is a collision, we add it to the chain, as long as we have enough memory. I feel like we need to check the memory allocation in this instead of the table index. thx!

              - another

                JournalDev
                DigitalOcean Employee
                DigitalOcean Employee badge
                October 26, 2020

                This is the best tutorial for implementing hash table! Thank you so much ! Have a littble doubl in the delete table function. if (strcmp(curr->item->key, key) == 0) { if (prev == NULL) { // First element of the chain. Remove the chain free_linkedlist(head); table->overflow_buckets[index] = NULL; return; } Maybe if the matched element found on the first element of the chain, table->overflow_buckets[index] = NULL; We shouldn’t set it to null, since the chain has another nodes as well. we just need to take the heed node off the chain, then set the chain back to table ? thank you

                - unknow

                  JournalDev
                  DigitalOcean Employee
                  DigitalOcean Employee badge
                  October 26, 2020

                  else if (head != NULL) { // Collision Chain exists if (strcmp(item->key, key) == 0) { // Remove this item and set the head of the list // as the new item free_item(item); LinkedList* node = head; head = head->next; node->next = NULL; table->items[index] = create_item(node->item->key, node->item->value); free_linkedlist(node); table->overflow_buckets[index] = head; return; } LinkedList* curr = head; LinkedList* prev = NULL; while (curr) { if (strcmp(curr->item->key, key) == 0) { if (prev == NULL) { // First element of the chain. Remove the chain free_linkedlist(head); table->overflow_buckets[index] = NULL; return; } else { // This is somewhere in the chain prev->next = curr->next; curr->next = NULL; free_linkedlist(curr); table->overflow_buckets[index] = head; return; } } curr = curr->next; prev = curr; } } } } HI, I am quite not sure I understand the logic part of deleting element from table here. If I understand correctly, there are 2 possibilities if the collision chain exist. The element is on the table index, or it is on the chain, if it is on the table, we will delete it on the table, then move the first node of chain to the table, and the rest of the original chain will become the new chain attached to it. what confuses me is the second case; if it is on the chain, I saw your code check if it is on the head node or somewhere else in the chain. Why you remove the whole chain if there is one element matched on the chain. Aren’t we supposed to just detele the matched node and put the rest of chain back to it ? We are deleting the matched string, not the matched hashed function index. Thank you!

                  - unknown

                    JournalDev
                    DigitalOcean Employee
                    DigitalOcean Employee badge
                    June 16, 2020

                    if i want the user to input the key and value, how to do it? can you please help me?

                    - irene

                      Try DigitalOcean for free

                      Click below to sign up and get $200 of credit to try our products over 60 days!

                      Sign up

                      Join the Tech Talk
                      Success! Thank you! Please check your email for further details.

                      Please complete your information!

                      Become a contributor for community

                      Get paid to write technical tutorials and select a tech-focused charity to receive a matching donation.

                      DigitalOcean Documentation

                      Full documentation for every DigitalOcean product.

                      Resources for startups and SMBs

                      The Wave has everything you need to know about building a business, from raising funding to marketing your product.

                      Get our newsletter

                      Stay up to date by signing up for DigitalOcean’s Infrastructure as a Newsletter.

                      New accounts only. By submitting your email you agree to our Privacy Policy

                      The developer cloud

                      Scale up as you grow — whether you're running one virtual machine or ten thousand.

                      Get started for free

                      Sign up and get $200 in credit for your first 60 days with DigitalOcean.*

                      *This promotional offer applies to new accounts only.