The JavaScript console is an invaluable tool to help develop and debug our apps. With the console object and its logging methods, long are the days of of calling alert() to debug and get a variable’s value. On top of that, thanks to a work in progress standard, modern browsers are finally supporting the same set of methods. In this post we’ll explore some of the main methods made available by the console API.
console.log
is the usual method we use to log values out to the console:
const name = 'Alligator';
console.log('Hello', name); // Hello Alligator
But we also have access to more logging methods like warn, info and error:
console.info('Just FYI');
console.warn('Lookout!');
console.error('Boom 💣');
As you can see from the resulting console output, using the warn or error methods also gives us a stack trace:
You can also trigger a stack trace with console.trace
:
function hello(name = 'Alligator') {
console.trace('name:', name);
return `Hello ${name}!`;
}
hello();
…Oh, and there’s also console.debug
, but it’s currently just an alias for console.log
.
console.dir
prints out objects in a nice formatted way:
const fancyThings = {
car: '🏎️ Ferrari',
watch: '⌚ Cartier',
clothing: {
shoes: '👠 Christian Louboutin',
dress: '👗 Versace'
},
boat: '🛥️ Sunseeker'
}
console.dir(fancyThings);
As for console.dirxml
, it prints out a DOM element’s markup. For example:
<!DOCTYPE html>
<html lang="en">
<head>
<!-- ... -->
</head>
<body>
<h1>hello</h1>
<script>
console.dirxml(document.body);
</script>
</body>
</html>
This will output the following:
If you feel so inclined, you can even display data in the console more neatly in a table format using console.table.
The console.assert
method is an easy way to run simple assertion tests. The assertion fails if the 1st argument evaluates to false, and the subsequent arguments get printed to the console if the assertion fails:
// this will pass, nothing will be logged
console.assert(2 == '2', '2 not == to "2"');
// this fails, '3 not === to "3"' will be logged
console.assert(3 === '3', '3 not === to "3"');
You can clear the console with console.clear
:
console.clear();
The console.count
method is used to count the number of times it has been invoked with the same provided label. For example, here we have two counters, one for even values and one for odd values:
[1, 2, 3, 4, 5].forEach(nb => {
if (nb % 2 === 0) {
console.count('even');
} else {
console.count('odd');
}
});
// odd: 1
// even: 1
// odd: 2
// even: 2
// odd: 3
As we’ve showed in this short post, you can start a timer with console.time
and then end it with console.endTime
. Optionally the time can have a label:
console.time('fetching data');
fetch('https://jsonplaceholder.typicode.com/users')
.then(d => d.json())
.then(console.log);
console.timeEnd('fetching data');
// fetching data: 0.2939453125ms
// (10) [{…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}, {…}]
Note that if you use a label with console.time
you must pass-in that same label when calling console.timeEnd
.
Use console.group
and console.groupEnd
to group console messages together with an optional label. Notice also how a group can be nested into another one:
console.group('🖍️ colors');
console.log('red');
console.log('orange');
console.group('HEX');
console.log('#FF4C89');
console.log('#7186FE');
console.groupEnd();
console.log('blue');
console.groupEnd();
Here’s the resulting console output:
Console logging can be styled using a special %c delimiter:
console.log(
'Hello %cAlligator%c!',
'color: #008f68; font-weight: bold; font-size: 2rem; text-shadow: 0 0 5px rgba(0,0,0,0.2);',
'color: hotpink; font-weight: bold; font-size: 2rem; text-shadow: 0 0 5px rgba(0,0,0,0.2);'
);
Everything that comes after the first %c will be styled by the string provided by the second argument, then everything after the next %c is styled by the following string argument, and so on. Here’s how the above example looks like at the console:
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