Object-Oriented Programming Concepts are very important for programming. Without having an idea about OOPS concepts, you will not be able to design systems in the object-oriented programming model.
The object-oriented programming model revolves around the concept of Objects. What is an Object? An object is an instance of a Class. It contains properties and functions. They are like real-world objects. For example, your car, house, laptop, etc. are all objects. They have some specific properties and methods to perform some action. What is a Class? The Class defines the blueprint of Objects. They define the properties and functionalities of the objects. For example, Laptop is a class and your laptop is an instance of it.
Core OOPS concepts are:
Let’s look into these object-oriented programming concepts one by one. We will use Java programming language for code examples so that you know how to implement OOPS concepts in Java.
Abstraction is the concept of hiding the internal details and describing things in simple terms. For example, a method that adds two integers. The internal processing of the method is hidden from the outer world. There are many ways to achieve abstraction in object-oriented programmings, such as encapsulation and inheritance. A Java program is also a great example of abstraction. Here java takes care of converting simple statements to machine language and hides the inner implementation details from the outer world.
Further Reading: What is Abstraction in OOPS?
Encapsulation is the technique used to implement abstraction in object-oriented programming. Encapsulation is used for access restriction to class members and methods. Access modifier keywords are used for encapsulation in object oriented programming. For example, encapsulation in java is achieved using private
, protected
and public
keywords.
Polymorphism is the concept where an object behaves differently in different situations. There are two types of polymorphism - compile time polymorphism and runtime polymorphism. Compile-time polymorphism is achieved by method overloading. For example, we can have a class as below.
public class Circle {
public void draw(){
System.out.println("Drwaing circle with default color Black and diameter 1 cm.");
}
public void draw(int diameter){
System.out.println("Drwaing circle with default color Black and diameter"+diameter+" cm.");
}
public void draw(int diameter, String color){
System.out.println("Drwaing circle with color"+color+" and diameter"+diameter+" cm.");
}
}
Here we have multiple draw
methods but they have different behavior. This is a case of method overloading because all the methods name is same and arguments are different. Here compiler will be able to identify the method to invoke at compile-time, hence it’s called compile-time polymorphism. Runtime polymorphism is implemented when we have an “IS-A” relationship between objects. This is also called a method overriding because the subclass has to override the superclass method for runtime polymorphism. If we are working in terms of the superclass, the actual implementation class is decided at runtime. The compiler is not able to decide which class method will be invoked. This decision is done at runtime, hence the name as runtime polymorphism or dynamic method dispatch.
package com.journaldev.test;
public interface Shape {
public void draw();
}
package com.journaldev.test;
public class Circle implements Shape{
@Override
public void draw(){
System.out.println("Drwaing circle");
}
}
package com.journaldev.test;
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Drawing Square");
}
}
Shape
is the superclass and there are two subclasses Circle
and Square
. Below is an example of runtime polymorphism.
Shape sh = new Circle();
sh.draw();
Shape sh1 = getShape(); //some third party logic to determine shape
sh1.draw();
In the above examples, java compiler doesn’t know the actual implementation class of Shape that will be used at runtime, hence runtime polymorphism.
Inheritance is the object-oriented programming concept where an object is based on another object. Inheritance is the mechanism of code reuse. The object that is getting inherited is called the superclass and the object that inherits the superclass is called a subclass. We use extends
keyword in java to implement inheritance. Below is a simple example of inheritance in java.
package com.journaldev.java.examples1;
class SuperClassA {
public void foo(){
System.out.println("SuperClassA");
}
}
class SubClassB extends SuperClassA{
public void bar(){
System.out.println("SubClassB");
}
}
public class Test {
public static void main(String args[]){
SubClassB a = new SubClassB();
a.foo();
a.bar();
}
}
Association is the OOPS concept to define the relationship between objects. The association defines the multiplicity between objects. For example Teacher and Student objects. There is a one-to-many relationship between a teacher and students. Similarly, a student can have a one-to-many relationship with teacher objects. However, both student and teacher objects are independent of each other.
Aggregation is a special type of association. In aggregation, objects have their own life cycle but there is ownership. Whenever we have “HAS-A” relationship between objects and ownership then it’s a case of aggregation.
The composition is a special case of aggregation. The composition is a more restrictive form of aggregation. When the contained object in “HAS-A” relationship can’t exist on its own, then it’s a case of composition. For example, House has-a Room. Here the room can’t exist without the house. Composition is said to be better than inheritance, read more at Composition vs Inheritance.
Further Reading: Composition in Java
That’s all for a quick round-up on OOPS concepts.
You can go through more Java example programs from our GitHub Repository.
References: https://docs.oracle.com/javase/tutorial/java/concepts/
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Thanks guy, I did appreciate your explanations. You helped me have clear ideas of the different concepts.
- emmanuel
OSM Interface … nd also All Concept Easy to Understand
- VISHVANATH METKARI
How to write this programm in java Class Teacher Name Department gender salary grade with paramatarised constructor
- Pirzada
“Shape sh = new Circle(); sh.draw();” how to understand that it only can be done at runtime? i think as long as the complier is strong enough, the complier could also know which to call at complie time. thank you
- Roy Wu
Super… Thanks Pankaj
- Ashok Burania
Hi Pankaj, thank you very much for so much information about Java and all in the same place. It was great idea doing that. I have read lots of your articles. Allow me to point something that doesn’t sound right, when you say: “Shape is the superclass and there are two subclasses Circle and Square.” shouldn’t it be: “Shape is an interface and Circle and Square are implementations of it, which give us an Interface polymorphism.” ?
- Bruno
nice very very nice i love it… ha ha ha ha
- Boss shivaji the boss
Thank you for sharing such an informative and useful post with us.
- preeti
excellent,super
- Senuja Ranhira
Very simple and nice
- Sudeep